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How To Use 2d Animation In Blender

Story Art, drawing 2D in 3D

Really! Drawing straight in a 3D viewport makes a lot of sense. It opens unsurpassed workflow liberty for story-boarders and 2D artists.

  • Combine 2nd with 3D correct in the viewport
  • Full Blitheness Support with Onion Skinning
  • Layers & Colors for Stroke and Fill
  • Sculpt castor strokes & Parent to 3D objects

Resources

Documentation

Workspace

Every bit soon as you open up Blender you lot can become into 2D blitheness.

Grease Pencil Object

Grease Pencil is a particular type of Blender object that let you to draw in the 3D infinite. Can exist use to make traditional 2D blitheness, cut-out animation, motion graphics or use it as storyboard tool amid other things.

Structure

Grease Pencil object has three main basic components: points, edit lines and strokes.

Primitives

In Object Style, the Add Grease Pencil carte, provides three dissimilar Grease Pencil primitives:

  • Blank: An empty Grease Pencil object without any points.
  • Stroke: Adds a Grease Pencil object with a simple stroke as a reference.
  • Monkey: Grease Pencil even got its own 2d version of Suzanne! Very useful equally a standard test.

Modes

Just like regular objects, Grease Pencil uses the aforementioned concept to bring yous next level control on your drawings.

Draw mode is the manner in Grease Pencil that allows you to describe in the 3D View. This manner is really the just i in which new strokes can exist created.

Sculpt Mode is similar to Edit Mode in that it is used to alter the shape of a drawing, but Sculpt Style uses a very unlike workflow: Instead of dealing with private elements (points and edit lines), an area of the model is altered using a brush. In other words, instead of selecting a group of points, Sculpt Way manipulates the drawing in the brush region of influence.

Simply similar editing meshes, Blender provides a multifariousness of tools for editing Grease Pencil strokes. These are tools used to add together, duplicate, transform and delete elements.

Assigning weight to the points is primarily used for rigging strokes in cut-out animation, where the vertex groups are used to ascertain the relative bone influences on the strokes.

Visual Effects

Grease Pencil has a special set of viewport real-time visual effects that can be apply to the object.

These effects treat the object as if it was just an image, for that reason they have effect on the whole object and cannot limit their influence on certain parts similar layers, materials or vertex group as with modifiers. Also unlike modifiers, they can not be applied to the Object.

Modifiers

Grease Pencil has their ain fix of Modifiers. Modifiers are automatic operations that affect an object in a non-destructive way. With modifiers, you can perform many effects automatically that would otherwise exist too ho-hum to practice manually and without affecting the base of operations geometry of your object.

Assortment, mirror, armature, and more than!

Materials

Materials control the advent of the Grease Pencil object. They ascertain the colour and texture of the strokes and filled areas.

Animation

The main goal of Grease Pencil is to offer a 2D animation tools full immersed in a 3D surroundings.

Multiframe allows you to edit, sculpt or weight painting on several frames at the same time. Extremely useful to avoid making a repetitive task one frame at a time when animating.

Onion Skinning

Onion Skinning show ghosts of the keyframes before and subsequently the current frame allowing animators to make decisions in the animation sequence.

Source: https://www.blender.org/features/story-artist/

Posted by: winklerwhadminvabot.blogspot.com

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